MoD met NATO spending target by including World of Warcraft accounts

author avatar by 8 years ago

The Ministry of Defense met the NATO requirement of 2% of GDP by including World of Warcraft accounts, it has been claimed.

It is a requirement of NATO membership that all members spend a minimum of 2% of GDP on defence, and the MoD had been lagging behind that until they added in how much they’d spent on the Warlords of Draenor expansion.

The MoD denied that the purchases were ‘creative accounting’, as they play on a PvP server and were actively engaged in ‘pwning n00bs’ from China.

“We were badly short on spending – literally by billions – until we included WoW accounts under ‘Information technology and cyberwarfare’ and hey presto the numbers suddenly added up,” an MoD insider confirmed.

“Do you have any idea how much money you can burn in that game?

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“We were really close to the requirement but couldn’t work out how to just tip over it until we noticed that Rear-Admiral Simon Williams had bought a Windforged Rapier on eBay for his Gnome.

“That bad boy cost over three hundred dollars and was of immediate use in tackling the threat from a Night Elf Sorceress, who we believe to have been played by a member of ISIS.”

Other armed forces from around the world have poured scorn on the MoD, pointing out that WoW is obsolete technology in the modern world and an EVE account is a bare minimum required to tackle the asymmetrical threats found in modern warfare.